The way we consume information, media and entertainment (IME) has been radically reshaped by digital. We now watch the news, check live stock prices, catch up on our favorite TV programs, complete online learning courses – and many other activities – all on demand, on the move, on our tablets, phones, laptops or wearables. All of this is 'content', and content providers – traditionally TV networks, film studios, publishers and the like – will have to restructure their businesses to keep up with what we predict will be a period of even greater change over the next four to five years.
By now, most IME companies have invested to some degree in digital content ecosystems. These are the end-to-end processes of organising, creating, managing and publishing content, plus all the channels and apps that consumers use to access that content. Traditional IME players are being especially challenged by social media giants such as Facebook and LinkedIn, and technology titans such as Amazon, Apple and Google, which now dominate every corner of the IME space. The winners will be experts at using customers' digital footprints, or Code Halos, to deepen insights, improve consumer experiences, and enrich learning.
We believe that current IME segments will morph into three "mega-segments" in the next five years:
- News and Information providers will become information / insight providers.
- Entertainment/broadcast/music companies will together form the segment of entertainment experience providers.
- Educational publishers including educational institutions, providers of assessment and training, will transition to become educational outcome providers